juanes
zuluaga
G a m e p r o g r a m m e r
Projects
Battle For Tycho
Unity Engine C#
Fight monsters and mini-bosses, try to get the highest killing score in the least amount.
Highlights
Car physics
Shooting
Drifting
Speed Boost
Monster waves
Mini Bosses
sola
Hack and slash
Unity Engine C#
Highlights:
Player State Machine
Combo System
Combat Target System
Abilities Upgrade
XML Serialization Saving System
Levenetic
Tennis Training App
Unity Engine, C#, Python
Contributions
Ball Kinematic Physics
AR Foundation Framework, support on tracking system
User Interface Support
Data Analysis
Unreal C++, Blueprints
Fast-paced third-person shooter. Eliminate enemies, change weapons, gather ammunition and health collectibles to survive through challenging stages.
Highlights
C++ Character mechanics
C++ and Blueprint Enemies Behavior Trees
Weapon States
Blend Animations
Explosive Damage Range
LOCOBULLET
tps
Where is my food
Unreal Physics Project
Unreal C++, Blueprints
Physics project to experiment with Thrusters, Physic Handles and other physic calculations.
Highlights
C++ UFO mechanics
Physic handles to manipulate objects
Blaze Escape
2 Player Game
Unity Engine C#
Two players race through the roofs blazing buildings. Avoid obstacles, outpace and sabotage your opponent to claim the last spot in the evacuation helicopter.
Highlights
Turn base 2 Player Game
Custom Physic 3D Effectors
Unity Engine C#
2D Infinite Runner
2D Procedural Level Generator
Gravita
Procedural Level Generator
Legacy Of The Tablet
Hack and Slash (rouge Lite)
Unity Engine C#
Rogue-like prototype set in the ancient realm of Sumeria, drawing inspiration from the myth of Ninurta. Player take on the role of the legendary warrior, Ninurta, on a quest to recover the stolen Tablet of Destinies from the clutches of dark forces
Highlights
Player State Machine
Combo System
Dodge Mechanic
Variety of AI enemies
Enemy Waves and Mini Boss
Camera Transitions
Dungeons Unlock On Progress
Game Jams
7 Nights Of Hallowing Theme : Cozy Halloween
Chaos Crusader Theme: Split
BaristaPocalypse
Simulation
Unity C#
Set off for a caffeine-fueled adventure in a post-apocalyptic universe in Baristapocalypse! Manage a coffee shop on a commercial spacecraft, keeping it free of spills, garbage, and loitering alien clientele. Brew a variety of ingredients in pursuit of the perfect cup of joe! Call in up to 4 players to help serve up orders and handle cosmic chaos. Will you be able to keep up with demand and save enough to escape your next shift?
Contributions
Character mechanics
Brewing
Quick Time Events
Animations
Networking
ABOUT
ME
SKILLS
Innovative and results-driven engineer and programmer with a strong foundation in video game development. Experience in C++, C#, linear algebra (vectors, matrices), physics, and statistics for simulations in game development.
My experience includes a range of software applications, including Unity Engine, Unreal Engine, 3DS Max, and Adobe Software. I enjoy creating engaging gameplay experiences, including player mechanics, AI, and kinematic physics.
My degree in engineering and years of expertise in capital markets bring a unique perspective to video game development. Combining this experience with a Diploma in Video Games Design & Development, I strive to craft innovative and engaging gameplay experiences. My passion for problem-solving, game design principles, and continuous learning fuels my desire to contribute effectively to cutting-edge gameplay experiences and collaborate with development teams.